A downloadable plugin

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ShatteredBattleTransition.js :
Replace original battle transition effect with a shattered screen effect. There's no parameters for this plugin.

CollapseBattleTransition.js :
Similar to above. But with a different effect.

TextBattleTransition.js :
Replace original battle transition effect with a text mask effect. You can change the text used as the mask image.

RotateBoxBattleTransition.js:
Replace original battle transition effect with a rotating box animation.


MeltBattleTransition.js:
Replace original battle transition effect with a screen melt animation.


SceneTransition.js
Put all those effects in one plugin and let you decide which sense to use which effect.

Terms:
Can be used in any project, just credit me as utunnels.

Updated 9 days ago
StatusReleased
CategoryTool
Authorutunnels
Tagsplugin, RPG Maker MV, RPG Maker MZ

Download

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Click download now to get access to the following files:

CollapseBattleTransition.js 6 kB
MeltBattleTransition.js 7 kB
RotateBoxBattleTransition.js 6.2 kB
ShatteredBattleTransition.js 8.1 kB
TextBattleTransition.js 4.6 kB
SceneTransition.js 22 kB

Development log

Comments

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(3 edits)

Hello. This is a fantastic plugin. I am looking to use it in a big commercial game though I am having a slight issue with it. I plan on using MeltBattleTransition.js, though it seems that before the encounter happens there is a massive and I mean massive lag spike. You also cannot playtest the enemy encounters through the troop section or it crashes. Is there anyway to fix this? I would gladly tip. Thank you. - Raven Burns 

Edit: It seems to go a bit faster after the first encounter is defeated.

Hello thanks for the report. The lag is the loading screen I believe. The black screen is removed but the loading time is still their so it feels like the game lags. It can't be completely smooth because the loading needs to take some time. But it can be shortened if you use a plugin to cache the resources of the battle (enemies, background, etc). Besides that there should be a frame rate drop during the animation for slower computers,

If the loading lag is still too great for our game,  maybe you need to find another transition plugins that keep the black screen.

As for battle test, I think I can start fixing it in one or two days.

(2 edits)

Thanks for the reply. I understand. After I cached the battlebacks I think it helped a bit better. (I hadn't done that quite yet.) The first encounter is a little slower but than its not too bad. Really appreciate** the time you took to make this. Good transition effects that mainly use the pixi are a pain to find for MV. I'll send you a tip when I can. 

Oh yes. I meant to say that the Troop/Playtest Battle section doesn't work when the plugin is on. Other than that it's great.