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(2 edits)

Hi, I ran into another thing when PreserveMapName is on. I'm using YEP_Message Core that displays the talker's name in a window over the message window. The Window_NameBox is drawn as a child to the main message window. I'm unsure if you already have this paid plugin.

If I talk to an NPC with the name window and open scene_shop, then return to the map with the NPC talking, the name window would remain hidden because it was deactivated when the message was terminated before scene_shop open. I'm using a parallel event. I'm unsure what type of functions would PreserveMapName disable from calling again due switching to a menu from map.

Edit: Currently I have a solution below, but it prevents quick return to the map.

  SceneManager.goto = function(sceneClass) {

      //preserve map scene before battle and menu

      if(this._scene && this._scene instanceof Scene_Map){

        if(sceneClass!=Scene_Map && sceneClass!=Scene_Shop){

(1 edit)

Oh I'm pretty sure message core hides the window in scene.terminate. Let me see if I can come up a solution. 

Well I can't see to reproduce your problem. I have a paralell event that open a dialogue with an npc talking with a choice. If I click yes then a shop is opened. After I close the shop the paralell event open the dialogue again and nothing seems out of place.

Can you please also test: if you're on the map with the NPC and return from battle, do you still see the name box?

Normally the dialogue window will close when you enter a  battle or shop scene right? What do you mean by return from battle. You'll need to reopen the dialogue?

Yes, to see if the name box is there.

Oh yeah it not there.

Although it is easy to open it using the code:

SceneManager._scene._messageWindow._nameWindow.activate();
SceneManager._scene._messageWindow._nameWindow.open();

But I don't know why it is not activate in the first place. People close message window all the time and it doesn't prevent name box from opening again.

(1 edit)

Hi. Would you happen to know the issue behind the bug below from trying to exit the main menu back to the map? When I disable one plugin, another similar issue pops up for entering into battle.

This is for new game as well.



Looks like you are using ultra mode 7. I haven't tested with it yet, does it happen without it?

(1 edit)

There's something in the PreserveMapScene that breaks other plugins as soon as one is turned off. It would be great if there's a workaround to that. I'm not sure what the main thing is.

The ones that modify map or battle scenes are more likely. But it seems you have quite a few plugins so it is hard to tell. Can you make a small demo for me to test if possible? 

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I'm unable to make a demo, but DKTools seems to be the main issue. I didn't edit the default parameters.

https://www.dropbox.com/scl/fi/vhtk0l9h8b8mlhfs786st/DKTools.js?rlkey=6ai4tenqf5...

OK I'll take a look when I can and report back to you.

the screen turn black after battle but i can open the menu

Anyway it work if you combined with your battle transition plugin
I mean it's cool tho >w<

Do you still get a black screen without using the battle transition plugin?

Yeah it work..because i used someone battle shattered transition plugin...but luckly you have the plugin with the same shattered effect...sooo it's a win win solution.

I see. Do you have the name of the other plugin so I can see if I can make them compatible?

It's Called "MPP_EncounterEffect"

OK, it is fixed.