A downloadable tool

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This small plugin is for RMMV.

It prevents the map scene from being offloaded after the player opens a menu or triggers a battle. It is an alternate solution to remove the lag after closing the menu and back into the map. You can also use a cache plugin for a substitution. This plugin is just straight forward and prevents the reloading of the map, until you go to another map or back to the title screen.

You probably don't need it if your maps are lite. But if you have already experienced lags, you can try it.

How to use:
It is plug-and-play.  Just install it and enable it in the plugin manager.

Change to gameplay
None. Except maybe if you create custom sprites in the map scene using script, open and close the menu won't remove them because the map scene is kept unchanged

Compatibility with other plugins:
If this plugin is used, the start or stop method of the map scene may not be used in some situations, making plugins that relies on them unstable.

When using with my scene transition plugin here:
Battle transition effect for MV/Z by utunnels
You need to place SceneTransition.js before this plugin.

Term of use:
You can use it in any project, credit is not required but appreciated.

Updated 4 days ago
StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authorutunnels
Tagslag, optimization, plugin, RPG Maker MV

Download

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Click download now to get access to the following files:

PreserveMapScene.js 4.7 kB

Development log

Comments

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the screen turn black after battle but i can open the menu

Anyway it work if you combined with your battle transition plugin
I mean it's cool tho >w<

Do you still get a black screen without using the battle transition plugin?

Yeah it work..because i used someone battle shattered transition plugin...but luckly you have the plugin with the same shattered effect...sooo it's a win win solution.

I see. Do you have the name of the other plugin so I can see if I can make them compatible?

It's Called "MPP_EncounterEffect"

OK, it is fixed.