Map as battlefield
The option is off by default for Scene_Battle, when turned on the map scene will act as a battlefield, the plugin will try to find events with a note tag <actor> or <enemy> and change the battlers' positions to match the events' positions.
For example, the first actor will be attached to the event with note tag <actor:1>, and so on.
This is one-time operation for now, even if you move the events during the battle the battlers won't move again. So you need to change that before the battle starts. The events don't have to be visible, you can check their self switch condition, so they become invisible by default.
If no event with those note tags is found, the battlers will not change positions, but they will still move into the map scene.
Files
Get Fix lag on close menu/See map thru menu
Fix lag on close menu/See map thru menu
Fix close menu lag, and display map through menu.
Status | Released |
Category | Tool |
Author | utunnels |
Tags | lag, optimization, plugin, RPG Maker MV, RPG Maker MZ |
More posts
- Bug fix55 days ago
- MultiTweaks zoom fixFeb 28, 2025
- MPP encounter effect fixFeb 28, 2025
- See map through the menuFeb 25, 2025
- Bug fixFeb 22, 2025
- Use closures to avoid variable conflictingJan 25, 2025
- Fix YEP_MessageBox name window missingJan 22, 2025
- Compatibility fix with DKToolsJan 21, 2025
- Fix compatible issue with MPP encounter effectJan 14, 2025
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