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Devlog
Opentype Pixel Font Renderer for MV/MZ
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Devlog
Bug fix
April 03, 2025
by
utunnels
Fix center and right align problem: the width is calculated incorrectly despite squish text feature is off...
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Bug fix
April 01, 2025
by
utunnels
Removed a typo and unused code: meastureText Add a nw.js fix. When drawing very tiny shapes using GPU, some parts of it is glitched or missing...
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Add a passive mode plugin
March 18, 2025
by
utunnels
The passive mode plugin doesn't need parameters. It will read the fonts the game has already loaded. The only thing you need to do is to make sure the font file is good, and is actually a pixel font...
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Bug fix
March 18, 2025
by
utunnels
Fix snap to pixel function. Only adjust starting x and y position once per path to prevent the points from starting between pixels...
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New snap-to-pixel method
February 08, 2025
by
utunnels
Now snap to pixel method will move the entire text instead of rounding individual points to avoid float value traps. Old method: Before snap: x1 = 1.50001, x2 = 2.49999, x3 = 3.49998,... After snap: x...
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Bug fix and demo update
January 18, 2025
by
utunnels
Bug fix: 1. Font list order changes sometimes due to asyn loading. 2. Mutiple fonts with the same family name are not used correctly. Demo update: 1. Fix some of the npcs in place, because it was hard...
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Update parameters and demo
January 17, 2025
by
utunnels
There is no longer a 9 fonts limit. The demo is also updated to reflect different fonts...
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Bug fix 2024/12/30
December 30, 2024
by
utunnels
MZ: Fixed a bug that sometimes rmmz-mainfont is used instead of rmmz-numberfont, if both are defined in plugin settings...
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